AI Insights · Timothy · July 2021
Top 5 Low Poly Games on Android in Ghana: Q2 2021 Performance
Discover the performance trends of the top 5 low poly games on Android in Ghana during Q2 2021, featuring download, revenue, and active user data.
The second quarter of 2021 saw interesting performance trends among the top five low poly games on the Android platform in Ghana. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Agent Action - Spy Shooter by SayGames Ltd showed commendable growth in weekly downloads, starting from 494 in late March and peaking at 2.2K by the end of June. The game also noted a steady rise in weekly active users, starting at 1.3K and reaching 4.3K by the end of the quarter. Revenue began to show up in mid-June, peaking at $10 in the last week of June.
Roblox from Roblox Corporation maintained a consistent performance throughout the quarter. Weekly downloads hovered between 547 and 857, with a peak in late June. The game’s weekly revenue remained stable, averaging around $300, with a peak of $470 in early April. Active users demonstrated steady growth, starting at 11.4K and ending the quarter at 12.8K.
Spider Hero: Superhero Fighter, published by Superhero Academy, experienced a significant surge in weekly downloads, rising from 76 in late March to a peak of 1.4K in mid-June. Active user numbers also increased, beginning at 515 and reaching 3K by the end of June. The game saw minimal revenue, with a peak of $8 in mid-June.
BMX Cycle Stunt Game 3D by Mustard Games Studios saw moderate download activity, starting at 418 and peaking at 851 in late June. Active users followed a similar trend, growing from 1.8K to 3K throughout the quarter. The game’s revenue was negligible, with only $33 recorded in late March.
Finally, Dude Theft Wars FPS Open world from Poxel Studios Games had relatively lower download numbers, peaking at 469 in mid-April and declining towards the end of the quarter. Active users started at 416 and peaked at 1.1K in late April, before gradually declining to 483 by the end of June. The game recorded minimal revenue, peaking at $9 in late May.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.